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 The Mold Machine is a small, puzzle/strategy game about growing a fungal structure using tiles. The game takes place on a tile grid, and on which you explore new chunks using cards. In explored chunks you can work with tiles and their accompanying rules to expand, and obtain new resources. All you need to play the game is a pencil, graph paper, and one suit from a deck of cards.

 The game is intended to be a prof of concept  for a game system/base that I am developing called The Letter Work Tiles. Along with this the game is not very polished mechanically, textually, or artistically. Much of this is due to scope creep, as it was originally only intended to include one chunk type, but apparently I can't help myself.

Any advice is welcome and will be used to improve the future game I plan making within a somewhat similar, and hopefully better format.

 lastly, thanks to the spell checker and play testers for helping me reach a mostly intelligible, playable prof of concept.

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Mold Mechine.zip 1.9 MB

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